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Communities, schools, colleges, federation, club and teams are underserved by broadcasters and OTT platforms. Only the top tier sports attract broadcasters.
While enabling the creator economy, 3RD Party Streaming platforms like YouTube and Facebook own the content, data and monetization.
Developing an OTT platform like Hotstar or ESPN+ is not cost effective for community sports and fragments the market.
Monetization within the creator economy is rapidly growing in the metaverse.
Providing media-tech solutions for sports communities.